

Your leader hero often changes between scenarios which also resets all the skill points on both heroes affected, remember to reassign them.Keep an eye out for a spell that allows you to summon random mount eggs as it's the most reliable source for them. Try to get flying mounts such as wyverns for as many of your heroes as you can, having a squad of flying heroes speeds things up immensely.Artifacts and levels carry over so getting as many as possible before finishing a map is a good idea.


Each race likes one or more types of terrain and dislikes/hates two.Faster healing = More fighting = More loot. It takes time for your units to heal from battle damage, but there are two ways to speed this up: Hero Skills (Archdruid and Theocrat have them) and having units in your army with healing abilities (like the human priest).If you plan to make use of a race's units and cities, it pays to be nice to their independent cities so you can earn more governance points. The game tracks your relationship with each race separately.It's most efficient to give each hero their own army as the army-wide buffs they can give do not stack with other heroes.Don't forget to have scouts (you start with 1 or 2 units you can use for this) who can grab unguarded pickups, locate potential new city building sites and find independent cities for you to conquer/bribe.You're not playing Civilization where you hit end turn until something happens, you should be constantly moving your armies around killing independents to earn EXP and collect resources.
